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Marvel Crisis Protocol: Captain America & War Machine
Marvel Crisis Protocol: Captain America & War Machine
Marvel Crisis Protocol: Captain America & War Machine

Marvel: Crisis Protocol – Captain America & War Machine (2021)

Players
1–2
Playing time
45–45 min
Age
14+
7.71
Average rating
12
Ratings
0.00/5
Weight
Designer:Will Shick
Publisher:Atomic Mass Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 10, Interaction 5, Complexity 0, Theme 5
Strategy9.0
Luck10.0
Interaction5.0
Complexity0.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

DiceWargameExpansion for Base-gameMiniaturesComic Book / StripVariable Player PowersDice RollingMovement Template

Overview

After the super-soldier serum wore off, Steve Rogers was restored to his natural age. Unable to battle any longer, he retired from the role of Captain America. Rogers chose Sam Wilson, one of his closest and most trusted allies, to take up the shield in his place. Wilson had already proved his commitment to protecting justice as the Avenger Falcon and continues to protect the vulnerable as Captain America.

Lieutenant Colonel James “Rhodey” Rhodes is War Machine, an armored Avenger and walking arsenal. As Tony Stark’s personal pilot and closest friend, Rhodes wears the Variable Threat Response Battle Suit, a suit of armor equipped with a variety of armaments including shoulder-mounted cannons, missile launchers, particle beams, repulsors, and more. War Machine combines his many years of experience as a Marine pilot with Tony Stark’s cutting-edge designs as an Avenger and symbol of mechanized might.

—description from the publisher

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