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When your friends don’t know how to play Go.
GoCaine board game underway
Trafficking cough syrup.
Box Top 2D
It’s all about the money.

GoCaine (2021)

Players
2–6
Playing time
120–240 min
Age
16+
7.48
Average rating
42
Ratings
3.00/5
Weight
#19389
BGG rank
Outside top 5,000
Designer:Richard Nguyen-Marshall
Artist:Devisha Binns
Publisher:Kharitago Games Inc.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 3, Interaction 9, Complexity 6, Theme 3
Strategy9.0
Luck3.0
Interaction9.0
Complexity6.0
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyEconomicMafiaTerritory BuildingMature / AdultArea MovementArea Majority / InfluenceNetwork and Route BuildingPlayer EliminationAlliancesMovement PointsZone of Control

Overview

GoCaine is a multiplayer Go strategy board game in which 2 to 6 players compete to build the most lucrative cocaine trafficking network. GoCaine uses area control mechanics from the ancient game of surrounding stones known as Weiqi in China, Baduk in Korea, and Go in Japan.

GoCaine is a game of both area control and of logistical and economic efficiency. Deploy multipurpose security cells to gain control of territory. Use your territories to buy, ship, or sell your product. Build smuggling pipeline infrastructure so you can move more product more quickly to more locations. Buy political influence to help protect your shipments from interdiction operations and to utilize law enforcement to disrupt your opponents’ supply lines. Whoever can move the most product the most efficiently and the most profitably will be victorious. Alliances can be made and broken throughout the game, making for lively player interactions.

On your turn, you: - Choose 1 action (either: buy/build, transport product, or sell product). - Then deploys 1 cell (i.e. 1 Go stone) - at any point during your turn or during an opponent's turn, a player may launch a Task Force Interdiction action to seize an opponent's product.

Territory is gained or lost using Go mechanics. In this regard, the game is an abstract game of strategic skill. Players who are able to control territory in more zones typically are able to then build a better economic engine to make money faster than their opponents. The first player to reach $1 billion wins. Typically this happens at some point between 30 to 40 turns.

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