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Example (Yellow) Master Card for tracking
BoxFront
Rules Changes
Rules Intro
New minis in the expansion

Ninja Galaxy: The Ninja Masters (2006)

Players
2–4
Playing time
30–60 min
Age
6+
2.00
Average rating
1
Ratings
0.00/5
Weight
Designer:Randall Thompson (I)
Publisher:Stein-Thompson Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 8, Interaction 10, Complexity 0, Theme 7
Strategy5.0
Luck8.0
Interaction10.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionDiceChildren's GameExpansion for Base-gameFightingSpace ExplorationArea-ImpulseRoll / Spin and MoveHand ManagementDice RollingArea Majority / InfluencePlayer EliminationTake That

Overview

The Ninja Masters expansion to Ninja Galaxy: - Updates some of the base game rules to inject more strategic decision making. - Improves the capabilities of the Ninja Pawns from the base game with special abilities. - Adds one-time-use Ninja Master cards to each faction. These Ninja Masters "transfer" Wisdom, Experience, and Fighting ability into a Ninja Pawn for one action.

The new components include updated wooden Ninja Pawns, the Ninja Master cards, and Marking Cards to track hit-point loses.

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