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Federation & Empire: Tactical Operations - cover

Federation & Empire: Tactical Operations (2021)

Players
2–8
Best: 2, 4, 5, 6, 7, 8
Playing time
240–240 min
Age
12+
8.17
Average rating
6
Ratings
3.00/5
Weight
Designer:Stephen V. Cole
Artist:Matthew Lawson
Publisher:Amarillo Design Bureau, Inc.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 10, Interaction 5, Complexity 6, Theme 7
Strategy9.0
Luck10.0
Interaction5.0
Complexity6.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameExpansion for Base-gameHexagon GridDice RollingScenario / Mission / Campaign Game

Overview

To Heck with Logistics! Tactics for the Win!

Tactical Operations has more rules for Federation & Empire with all the crunchiness that you’ve come to expect. There are X-maulers, war cruiser leaders and war destroyer leaders, light gunboat tenders, and stellar fortresses. There are more shipyard functions to provide efficient ways to manage your construction schedule. And there are flexible command points to aid admirals. The War that Almost Was explores a “what if” conflict between the Gorns and the Federation after a brash young captain first encountered the Gorns. Eye of the Storm explores what would have happened if everyone (and we mean everyone!) ganged up on a rich Federation. Firestorm is an alternative history scenario for five players, which assumes the Hydran Expedition got through to the Federation. You know you always wanted to invade the WYN Cluster, and Into the Whirlpool lets you do exactly that. There are also alternative starts to the General War.

You will need the Federation & Empire 2010 Rulebook and various countersheets to use this expansion.

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