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Catan: Die Stoffräuber (2011)

Players
3–6
Playing time
0–0 min
Age
0+
6.33
Average rating
3
Ratings
0.00/5
Weight
Alternate names:Catan Goodies: Plush Robbers +1 more
Publisher:KOSMOS
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 8, Interaction 10, Complexity 0, Theme 5
Strategy9.0
Luck8.0
Interaction10.0
Complexity0.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Expansion for Base-gameHand ManagementTake ThatVictory Points as a Resource

Overview

The second set of accessories in the Catan Goodies line (the first Catan Goodies set consisted of the Catanimals) features a set of three plush robber figures. These three figures are plush representations of “Teuber’s Robbers”: three characters named Chief, Lucky, and Bert, who together are the personifications of the robber in Catan. The robbers were originally envisioned to be hapless and ultimately harmless characters who are constantly being vilified by the people settling on Catan.

As with the Catanimals, the rules of a scenario using these plush figures was made available, although in this case the rules were only made available in the German language from the Catan website.

Rules: In a 3-4 player game, only two of the plush robbers are used. In a 5-6 player game, all three of the plush robbers are used.

At the start of the game, none of the plush robbers are under the control of any player. A player may take control of one of the plush robbers if they have one of their hand cards stolen as a result of robber movement.

Once all of the plush robbers have been claimed, whenever a player has one of their hand cards stolen as a result of robber movement, the player having their card stolen may take a plush robber from the player stealing the card. If the player stealing the card does not have a plush robber, they may take a plush robber from any other player.

A player with control of one plush robber has their hand limit increased by three cards (they do not lose resources unless they have more than 10 cards, instead of the usual 7).

The robber may not be moved to any hex where there is an adjacent settlement or city belonging to a player with control of two plush robbers, unless that player is in sole possession of the most victory points.

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