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Counters for Burnside takes command
Burnside Takes Command: Scenario 3 - The Battle of Fredericksburg (using PnP'd counters and On to Richmond II map)
VASSAL - The Battle of Fredericksburg is about to begin...
The Skirmisher Issue 2
Skirmisher II, the magazine needed to play the game.

Burnside Takes Command (2003)

Players
2
Best: 2
Playing time
120–120 min
Age
0+
8.33
Average rating
43
Ratings
3.18/5
Weight
#13843
BGG rank
Outside top 5,000
Designer:Ed Beach, Karl Laskas
Artist:Charles Kibler
Publisher:Multi-Man Publishing
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 6.4, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity6.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameExpansion for Base-gameAmerican Civil WarCivil WarPost-NapoleonicHexagon GridSimulationDice RollingGrid MovementScenario / Mission / Campaign GameRatio / Combat Results TableVariable Set-upMovement PointsZone of Control

Overview

One of the Great Campaigns of the American Civil War series modules.

This one covers Ambrose Burnside's attempt to cross the Rappahannock River in late 1862, a campaign which ended with the Battle of Fredericksburg. Necessary command counters are from The Skirmisher #2 and the maps from Stonewall's Last Battle: The Chancellorsville Campaign and Grant Takes Command.

This module is found in The Skirmisher #2.

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