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Gameplay Magazine cover featuring Tonobeb
Some of the new extended property cards.
The "wahoo" cards.

Variations on a Theme: Supplementary Rules for Monopoly (1983)

Players
2–8
Playing time
0–0 min
Age
0+
5.00
Average rating
1
Ratings
0.00/5
Weight
Designer:Joel Rosenberg, Robert Lee Thurston
Publisher:Gameplay Magazine
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 3, Interaction 10, Complexity 0, Theme 5
Strategy9.0
Luck3.0
Interaction10.0
Complexity0.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicExpansion for Base-gameRoll / Spin and Move

Overview

A collection of Monopoly variants, intended (except for the last) to be used separately:

The Investment Fund allows players to invest their money. The principal can never be taken out but every time a player passes GO they receive 10% interest. This can radically change the nature of the game, among other things speeding it up significantly.

The Auction Game requires all properties to be auctioned when landed on for the first time. This tends to slow the game down and reduces reliance on luck somewhat.

Building Past Hotels allows further property development. This makes the cheaper monopolies more interesting. A set of extended property cards is provided which show the additional costs and rents.

Ruffles and Flourishes, a set of small tweaks which can be used together or separately. One is a new set of "wahoo" cards which can all be kept until a player wants to use them; a set is provided.

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