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Sci-fi interpretation of Streetcar Suburb ("Hyperlane Habitats"?)
pnp
Truly amazing design! More people need to play this.
Streetcar Suburb at AbstractPlay.com
First game, 40 for pink, 33 for green. (Houses (inns) from Antiquity, cubes from Horseless Carriage)

Streetcar Suburb (2022)

Players
2
Best: 2
Playing time
15–30 min
Age
12+
7.69
Average rating
85
Ratings
2.00/5
Weight
#10793
BGG rank
Outside top 5,000
Designer:Drew Edwards
Publisher:(Web published)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 5, Complexity 4, Theme 3
Strategy7.0
Luck4.0
Interaction5.0
Complexity4.0
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyTrainsPrint & PlayCrayon Rail SystemHexagon GridLine DrawingNetwork and Route BuildingConnections

Overview

Transform an unsustainable suburb into a diverse, affordable, and walkable town. Remove single-family housing limits to let the citizens build, then connect buildings with streetcar lines of your own color to score points.

What is uniquely awesome about this game?

Minimalist crayon rail game with 1-page rules on the scale of a town rather than a continent. The town is procedurally generated in 3D as the game progresses. Transform an unsustainable suburb into a diverse, affordable, and walkable town.

Streetcar Suburb has no luck or hidden information, and rewards strategic play. The randomized setup is neutral to both players, ensuring that every game is both unique and fair.

—description from the designer

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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