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Pocket Watch: Set a Watch in 18 Cards
Pocket Watch cover image
Pocket Watch PnP trad FR
Pocket Watch PnP trad FR

Pocket Watch: Set a Watch in 18 Cards (2022)

Players
1–4
Playing time
30–60 min
Age
13+
7.28
Average rating
38
Ratings
0.00/5
Weight
#17582
BGG rank
Outside top 5,000
Designer:Joe Klipfel
Publisher:(Web published) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 2, Complexity 0, Theme 7
Strategy5.0
Luck7.0
Interaction2.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyAdventurePrint & PlayVariable Player PowersCooperative GameArea MovementDice RollingSolo / Solitaire Game

Overview

Pocket Watch is a free print and play 18-card micro version of Set a Watch. It is posted with permission from Rock Manor Games.

Setting: The Kingdom is in grave danger. Powerful enemies are conspiring to resurrect the vile and powerful Unhallowed that your party has just slain. Now you, the mighty adventurers of the land, must visit these summoning locations and defeat the hordes of creatures behind this evil plot. It falls to four mighty adventurers, each of whom has a unique set of skills, to band together once more to vanquish this evil before the Unhallowed consume the world in darkness.

In Pocket Watch, a cooperative game for 1-4 players, you must clear out five locations to stop the acolytes from breaking the seals holding back the evil Unhallowed. Every round you will visit a new location and pick an adventurer to rest and take camp actions. The rest of the party will take watch and battle a line of monsters trying to make their way into camp using your dice and unique character abilities. Manipulating the creature line is essential to solving each round’s combat puzzle. It is a battle to stay alive and keep the campfire burning! Use your wits and skill to fight for the light…or all will perish in the darkness.

The game ends in victory if the heroes are able to defeat every monster by the end of round 5. If all heroes are eliminated, the game ends in defeat, and darkness has prevailed.

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