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Contents of the box
the american should definitely take care of blocking the southern roads!!!
Vertical board with magnetic counters. Slightly enlarged map (27.6"x39.4"/70x100cm) and counters (0.6"/15mm)
Our first game, Round 10, End of US turn, US victory
Vertical board with magnetic counter. Stacking works quite well.

Bastogne: Screaming Eagles Under Siege 18-27 Dec '44 (2009)

Players
2
Best: 2
Playing time
240–360 min
Age
0+
7.40
Average rating
424
Ratings
2.63/5
Weight
#5169
BGG rank
Outside top 5,000
Designer:Dean Essig
Artist:Dean Essig, Nicolás Eskubi
Publisher:Multi-Man Publishing
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.3, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridDice Rolling

Overview

Bastogne: Screaming Eagles Under Siege, 18-27 Dec '44, is the thirteenth game is the Standard Combat Series. This game covers the defense of the little crossroads town of Bastogne from 18 December to 26 December 1944. It is not a game about the whole Ardennes Offensive, but rather a close-up look at the actual perimeter battle to protect the town and the mechanized delaying actions leading into it. The map only extends as far east as Longvilly and north to Noville at 400m per hex. Each turn is a day, units are generally companies.

Bastogne comes with special rules for road marching, Team SNAFU, barrages, and air strikes - but is built around a quick-to-play, simple-to-learn framework. Bastogne has three scenarios: an introductory scenario covering the Battle for Noville, a medium-sized one covering the Battle for Longvilly, and the withdrawal of Team Cherry plus the counterattack by the 501st Airborne Regiment, and the campaign game itself covering the whole action in a jam-packed 10 turns. A number of variants have been provided so you can experience the game over and over looking at fresh insights.

Game Scale: Game Turn: One day Hex: 400 meters Units: Platoon to Battalion

Players: 2 (suitable for solitaire play) Playing Time: 4+ hours Complexity: Low Solitaire Suitability: High

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