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Los Dorem & Las runas Mágicas (2022)

Players
2–4
Best: 3, 4
Playing time
25–35 min
Age
8+
7.32
Average rating
45
Ratings
2.25/5
Weight
#17988
BGG rank
Outside top 5,000
Designer:Daniel Fernández González
Publisher:Ibeyis Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 5, Complexity 4.5, Theme 4
Strategy7.0
Luck4.0
Interaction5.0
Complexity4.5
Theme4.0

This game's strategy, luck, interaction, complexity and theme.

Card GameAbstract StrategyFantasySet CollectionHand ManagementWorker Placement

Overview

Today is a special day in the Dorem village, the wizards have decided to appoint a new apprentice. The meadow, as on the great occasions, is the place chosen for the ritual and up to four candidates will be able to participate.

Each player will play the role of an aspiring sorcerer who will compete for the position, showing his mastery of the rune tables and knowledge of sorcery. Something tells me that the decision will be a tough one to make, because what Dorem is not proficient in rune magic?

For 3 rounds, each player will try to charge as many of their crystals in the sorcerer zones with light, so that, at the end of each of these rounds, they will pick them up and take them to their rune tables, which will give them victory points. At the end of the game. Depending on how they are placed, they will form combos that will give them more or less victory points, and thus, the one who achieves the most will be named the new apprentice.

Hoy es un día especial en el poblado Dorem, los hechiceros han decidido nombrar un nuevo aprendiz. El prado, como en las grandes ocasiones, es el lugar elegido para el ritual y, hasta cuatro, serán los candidatos que podrán participar.

Cada jugador representará el papel de un aspirante a hechicero que competirá por el puesto, mostrando su dominio con las tablas de runas y conocimientos de hechicería. Algo me dice que la decisión será difícil de tomar, porque ¿qué Dorem no domina la magia de las runas?

Durante 3 rondas, cada jugador tratará de cargar de luz el mayor número de sus cristales en las zonas de hechicero, para así, finalizada cada una de estas rondas, recogerlos y llevarlos a sus tablas de runas, lo que les proporcionará puntos de victoria al final de la partida. Según como queden colocados, formarán combos que les darán más o menos puntos de victoria, y así, el que más consiga será nombrado nuevo aprendiz.

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