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Cover
Set-up
Final version
Final version
Game-end: both Monty and Patton have reached but not crossed the Rhine, but Patton took the win due to some ahistorical play focusing on gaining medals (VPs) rather than glory

Keep'em Rolling: 1944 – Race to the Rhine (2023)

Players
1–4
Best: 3, 4
Playing time
90–120 min
Age
14+
7.64
Average rating
135
Ratings
3.00/5
Weight
#8998
BGG rank
Outside top 5,000
Designer:Valdemar Gumienny, Jaro Andruszkiewicz, Yves Roig, Valentin Crespel, Rémi Dufourneau
Artist:Bartek Jędrzejewski, Grzegorz Ryszko, Peter J. Robichaud
Publisher:PHALANX
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 2, Complexity 6, Theme 5
Strategy7.0
Luck5.0
Interaction2.0
Complexity6.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

TransportationWargameWorld War IIAction PointsPick-up and DeliverSolo / Solitaire GameRaceMovement Points

Overview

Assume the role of a legendary Allied commander of World War II, keep the logistics chain working, advance your armies towards the Rhine, and strike at the heart of Nazi Germany. Outshine and outpace other Allied generals – and change history by winning the war in 1944, before Christmas!

Keep’em Rolling: Race to the Rhine features Race to the Rhine, a unique, logistics-focused euro-style wargame for 1-4 players (including a solitaire mode as well as optional cards and rules), and a standalone solitaire game – These Are My Credentials – covering the Allied liberation of Brittany.

As one of the historic Allied Commanders, you control several Corps that you must move along predefined, point-to-point routes, liberating cities from Axis control as you do.

Unlike many other wargames covering the liberation of Western Europe, in Race to the Rhine the focus is on planning and logistics. Moving your Corps requires fuel. Defeating Axis units and garrisons en route requires ammo. Feeding your armies as they move forward requires food.

The slower you are in moving to the Rhine, the longer you give the Axis to form a strong defense. But move too quickly and you risk overwhelming your logistical capacity to supply your advance. Whichever Commander can best manage these dual challenges will win the game.

—description from the publisher

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