Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Strategy Games
Arcs board, mid-campaign (Photo by Tom Brewster of Shut Up & Sit Down, posted here with his permission)
Preliminary Cover Art
That Kyle Ferrin art!
The ships were left at home, so now Agricola's animeeples vie for control of the galaxy.
Cover from Tabletop Gaming magazine issue 62
Image: Kyle Ferrin/Leder Games
Arcs base box
First play
Base Arcs storage with sleeved cards (including Leaders & Lore). Tip: pull out the white cardboard insert, fold the long sides down and under the insert and reinsert the insert with those flaps folded under. Now sleeved cards fit.
Arcs at PAXU!!

Arcs (2024)

Players
2–4
Best: 3, 4
Playing time
60–120 min
Age
14+
7.99
Average rating
18,569
Ratings
3.45/5
Weight
#100
BGG rank
Top 100
Alternate names:Arcs: Conflict & Collapse in the Reach +9 more
Designer:Cole Wehrle
Artist:Kyle Ferrin
Publisher:Portal Games +9 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 10, Complexity 6.9, Theme 6
Strategy7.0
Luck6.0
Interaction10.0
Complexity6.9
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameSpace ExplorationTrick-takingVariable Player PowersCampaign / Battle Card DrivenHand ManagementArea MovementDice RollingArea Majority / InfluenceTake ThatTurn Order: Claim ActionDie Icon ResolutionNegotiationResource to Move

Overview

Arcs is a sharp, tactical space opera game set in a dark yet silly universe. Players represent officials from a distant, decaying and neglectful Empire who are now free to vie for dominance whether through battle, gathering scarce resources or diplomatic intrigue. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.

A deck of cards in 4 suits with ranks from 1-7 (2-6 for fewer than 4 players) defines the action selection system. These cards are played in a trick-taking adjacent system to select actions, take the initiative and declare Ambitions. The 3 declared Ambitions are what will score in that deal. Timing is everything. Bad hands must be mitigated by careful card play and benefitting from other players' card play.

Battles are resolved quickly with the attacker choosing their level of risk. The defenders must be prepared with adequate defensive ships and cards in their tableau.

Each game contains a hundred wooden ships and agents, 18 custom engraved dice, a beautiful six-panel board, and tons of cards with over 60 pieces of unique art. The base game may be played without the optional Leaders and Lore cards (for an easier teach) or with them for a richer, fuller and asymmetric game. It is also the core of the campaign game (requiring the Blighted Reach Expansion), which provides an epic, more thematic experience.

Expansions

Arcs: The Blighted Reach Expansion
Arcs: Leaders & Lore Pack
Arcs: Lost Vaults & Fated Leaders Expansion
Arcs: Beyond the Reach Campaign Expansion
Arcs: Halls of Power Expansion
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.