Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Strategy Games
My girlfriend (LilyGirl) with this huge and heavy box of Civilization in my bedroom:D
This is the only game we brought with us to our honeymoon on an off-the-grid 9 acre cay in the Bahamas. The flash provides the light. We were playing by candle light.
Using the old Settlers Hexfields (3 sets) to create a random map for Civilization like in the PC Game. That is a cheap and convenient way to bring more diversity to this game.
a view of the board at the end of a 3 players game
A buddy rings me. She asks if I have Sid's Civilization board game.  She's in an Opp shop and there's one on the shelf.  Here's what she got me for a tenner.

Sid Meier's Civilization: The Boardgame (2002)

Players
2–6
Best: 4, 5, 6
Playing time
120–360 min
Age
12+
5.60
Average rating
2,872
Ratings
3.68/5
Weight
#27078
BGG rank
Outside top 5,000
Alternate names:Sid Meier's Civilization: Das Brettspiel +4 more
Designer:Glenn Drover
Artist:Paul Niemeyer, James Provenzale
Publisher:Eagle-Gryphon Games +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 7, Complexity 7.4, Theme 6
Strategy7.0
Luck6.0
Interaction7.0
Complexity7.4
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalCivilizationExplorationMedievalAncientRenaissanceVideo Game ThemeSet CollectionTradingSimultaneous Action SelectionOpen DraftingArea MovementDice RollingTech Trees / Tech Tracks

Overview

This entry covers the 2002 release of Sid Meier´s Civilization: The Boardgame by Eagle Games. This game is unrelated to the similarly named 2010 FFG game Sid Meier's Civilization: The Board Game.

A boardgame version of the award-winning PC strategy game. Create a civilization to stand the test of time! The game begins in 4000 BC where the players found a pair of villages of a fledgling people.

Each player’s civilization :

Explores the world around them, discovering resources and the native people that defend them. Expands by sending settlers out to create new cities. Researches new technologies to gain advantages over the other players. Builds unique “Wonders of the World”. Increases the size of their cities (4 sizes from village to metropolis) to increase production. Builds military units to defend what’s theirs, and to conquer what’s not.

Features:

2 sets of rules (standard, and advanced) allow anyone to play the game. 784 plastic pieces featuring 22 different, professionally sculpted playing pieces that represent cities, settlers, armies, navies, artillery, and air units from 4 different eras. Over 100 full color Technology and Wonder cards. A giant 46” x 36” gameboard featuring the artwork of Paul Niemeyer.

This game has been reimplemented in 2007 as Civilization CHR ("open source" project)

Expansions

Civilization CHR
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.