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Starting the first game.
Box cover
First game of Kaiserkrieg!. Had a Pour Le Merite as a lucky charm but alas, lost the game.
KaiserKrieg! - Front Box Cover
Custom version of the mapboard inspired by the Japanese edition by BonSai Games.

Kaiserkrieg! The Great War 1914-1918 (2022)

Players
1
Best: 1
Playing time
60–120 min
Age
14+
7.80
Average rating
81
Ratings
3.17/5
Weight
#11527
BGG rank
Outside top 5,000
Designer:Ben Madison
Artist:Ben Madison, José Ramón Faura
Publisher:White Dog Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 2, Complexity 6.3, Theme 5
Strategy7.0
Luck7.0
Interaction2.0
Complexity6.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IPrint & PlayAction PointsChit-Pull SystemSolo / Solitaire GameEvents

Overview

Kaiserkrieg! (‘Emperor’s War’) is a Strategic level Solitaire wargame of the First World War of 1914-1918. As the player, you control the Central Powers (“CP”; Germany, AustriaHungary, Turkey and Bulgaria). The game’s automatic systems direct the efforts of the Entente Powers (“EP”; France, Britain, Russia, Italy, Serbia, the United States, and their minor allies) who are trying to defeat you. As in many of my games, you play the “bad guys.” For simplicity’s sake, Imperial Germany and its main ally, the Austro-Hungarian Empire, are usually treated as one political entity in the game. The flags on the “City” Tiles are for decoration. In contrast to my other games, space precludes the addition of many historical notes in this rulebook. If you run across a name or historical reference that is new to you, Google is your friend! The heart of the game is its depiction of the ground war, which saw the battlefield deaths of some ten million soldiers. Kaiserkrieg’s treatment can be traced back to Darin Leviloff’s inspired Israeli Independence (2008) and the “States of Siege” system it started. The evolutionary leap in Kaiserkrieg! is the shift from the old ‘horizontal’ States of Siege model – where enemy forces converge on your central position along clearly defined lines of advance – to a new ‘vertical’ model where enemy forces mass in separate regions around you, to eventually achieve an advantage in size that threatens your overall position. This adaptation allows Leviloff’s original concept to more closely simulate the trench warfare realities of World War I on the continental level. The game also depicts the epic naval struggle of proGerman blockade runners trying to evade fleets of British cruisers. Many historians identify the failure to outwit the British naval blockade as the main reason for Germany’s defeat in the war. The ‘sideshow’ war in the Near East, where Germany’s Ottoman Turkish ally was assailed by Russia and the British Empire – including a massive army of Indian troops – is played with a simplified version of the game system (12.0). This theater also includes East Africa, where a German-led Black African army (the Askari) held out against Indian and British Empire forces even after the Germans in Europe had surrendered! The game is an extremely strategic view of the conflict. Points are dramatically simplified to make it playable and to emphasize the “cool stuff” of World War I, like Zeppelins, trenches, and U-boats.

Kaiserkrieg! is not a detailed historical simulation, but a fun and challenging game covering the salient themes of the actual conflict while whetting the player’s appetite for more detailed treatments of this fascinating war.

—description from the publisher

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