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Counters of the game (actually two separate strips).
GWAS Pacific Crossroads Operational Senarion 1 To Guam and Beyond 1.jpg
The Japanese capital ships
Lone Wolf, Japanese set-up. No idea if this makes sense at all, but the sheep decided to gather around Aki for some protection...which inflicted two hull hits on the USS Intrepid in the first round of combat!
The American capital ships

Great War at Sea: Pacific Crossroads (2010)

Players
2
Best: 2
Playing time
30–30 min
Age
0+
7.13
Average rating
55
Ratings
2.63/5
Weight
#16420
BGG rank
Outside top 5,000
Alternate names:Great War at Sea: Pacific Crossroads -- Japanese-American Naval War Plans, 1917
Designer:Michael Bennighof
Publisher:Avalanche Press Ltd.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 5.3, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity5.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameWorld War IHexagon Grid

Overview

During the first half of the 20th century, the United States and the Japanese Empire constantly made plans for a naval war against the other rising power. Each believed that the U.S. Navy would fight its way across the Pacific Ocean, with important clashes taking places in island chains like the Marianas and the Carolines.

Pacific Crossroads is the new introductory boxed game for the Great War at Sea series. It's based on the actual plans of both the United States and Japan for naval conflict at the close of World War I and immediately afterwards. Players try to seize and hold bases to either enable or stop the American drive across the Pacific.

While the game is intended for new players, there's plenty here for old salts, too. New ships like the American 1910 battle cruiser design are present, as are the battle cruisers the Americans feared Japan would acquire from the Royal Navy. There's a lot of naval warfare in this small package, which also ushers in a new edition of the series rules.

The 22x17-inch operational map covers waters around the Mariana and Caroline Islands and the coast of northern New Guinea. Players maneuver their fleets on this map and search for one another with aircraft, submarines and surface ships. When contact is made, player moves to the tactical map.

The tactical map is a generic blue field of hexagons, used to resolve surface combat. There, ships maneuver and fight using their gunnery and torpedo factors. Each player rolls a number of dice according to the ship’s capabilities, hitting on a result of 6. Gunnery and torpedo damage tables give the results: ships can suffer damage to engines, hull or armament. The combat systems yield results rapidly but in a historically accurate fashion, giving a good balance of fun and insight.

Expansions

Great War at Sea: U.S. Navy Plan Scarlet
Great War at Sea: Dutch East Indies
Great War at Sea: Bay of Bengal
Great War at Sea: Confederate States Navy (Second Edition)
Great War at Sea: Rise of the Dragon
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