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guard cards and a back
box illustration
gameboard
pockets cards and backs
inside box

Pickpocket (2008)

Players
2–6
Best: 6
Playing time
30–30 min
Age
10+
5.94
Average rating
99
Ratings
1.69/5
Weight
#20639
BGG rank
Outside top 5,000
Designer:Reiner Knizia
Artist:Olivier Fagnère
Publisher:Repos Production
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 7, Complexity 3.4, Theme 5
Strategy5.0
Luck7.0
Interaction7.0
Complexity3.4
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameBluffingOpen DraftingPush Your Luck

Overview

The players are pickpockets in a bar. The aim of the game is to leave the bar as rich as possible.

A round starts by turning a card. On this card you see a number of lines (maximum 4). The players have to decide to leave the bar with the current earnings or to turn a new card. When they turn a card there is a risk of being thrown out of the bar if all the lines on the cards are broken. As long as there is one line that starts on the first card and ends on the last card without any interruptions in between they can stay in the bar to continue stealing.

You can also turn a card that shows a guard. As soon as two guards are turned the exits of the bar are blocked. In this way it is impossible to leave the bar. There are also a few other cards available to add some variation to the game.

The game is played in several rounds. Each round you have to decide how much risk you are willing to take. Timing and luck are very important.

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