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White Dwarf 134 Cover

Space Crusade: New rules (1991)

Players
2–4
Playing time
120–120 min
Age
10+
7.50
Average rating
2
Ratings
0.00/5
Weight
Designer:Jervis Johnson
Artist:Jervis Johnson
Publisher:Games Workshop Ltd.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 5, Complexity 0, Theme 7
Strategy5.0
Luck10.0
Interaction5.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionExpansion for Base-gameMiniaturesModular BoardVariable Player PowersSimulationDice RollingGrid Movement

Overview

These new rules for Space Crusade allow you to take on the Alien player equipped in the Imperium‘s dreaded Terminator armour or the head of a squad of Space Marine Scouts or mob of Ork Boyz!

If you‘re the Alien player, you can now include Genestealer Hybrids or awesome Tyranid Warriors in your Army!

To use the rules you‘ll need the appropriate miniatures from the Warhammer 40,000 range.

Originally published in White Dwarf 134. Includes Order and Equipment cards needed to use Ork Boyz instead of Space Marines.

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