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A gamer and the game at Dmitry Belyayev's statue in Novosibirsk, birthplace of the fox experiment
Naming your pups is the best part!
Wooden fox meeples
Printed Card and Token Boxes
Gorgeous game (Gencon prototype)
At Spiel ‘23
Pups that are created each round will become parents in the next round (prototype components); Photo by James Correia from Little Meeples
Playing the Fox experiment at the boardgameclub in Hilversum- the Netherlands
Some of the Trait Dice
My final round pups.

The Fox Experiment (2023)

Players
1–4
Best: 3, 4
Playing time
60–60 min
Age
14+
7.31
Average rating
3,538
Ratings
2.58/5
Weight
#1163
BGG rank
Top 5,000
Alternate names:A rókák tudománya +1 more
Designer:Elizabeth Hargrave, Jeff Fraser
Artist:Joe Shawcross, Marco Fornaciari
Publisher:Giochi Uniti +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 2, Complexity 5.2, Theme 5
Strategy5.0
Luck9.0
Interaction2.0
Complexity5.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

DiceAnimalsOpen DraftingPaper-and-PencilDice RollingSolo / Solitaire GameTurn Order: Claim ActionEnd Game Bonuses

Overview

In 1958, Demitri Belyaev and Lyudmila Trut started an experiment on domestication. From a large group of foxes, they selected the ones that reacted to humans with more curiosity and less aggression. In each generation, they selected only the friendliest pups to become parents — hoping to recreate the process that originally led to domestication thousands of years ago. The experiment made stunning progress. Even though the foxes were chosen only for their friendliness, they soon started to get many of the physical traits that we associate with domesticated animals — like spots, floppy ears, and curly tails. As communication opened up, the foxes made major contributions to our understanding of how these traits are expressed. The experiment continues to this day.

In The Fox Experiment, you’ll breed your own domesticated foxes. In each round you'll select a pair of fox parents who have certain traits. You'll gain those specific trait dice, roll them, then try to move them around to make complete trait symbols which you'll then mark off on your pup card. You'll then gain trait tokens depending on how many traits you marked off which you'll use to upgrade tracks on your personal player board.

At the end of the round, the previous generation of foxes will be cleared and all of the new pups will be moved to the kennel — thus becoming candidates to be chosen as parents in the next round. The game ends after 5 rounds and you'll gain points for pleasing patrons (end of game scoring bonuses), studies completed (personal player objectives), if you ever won the friendliest fox award, upgrades on your personal player board, and extra tokens. The player with the most points wins!

—description from the publisher

Expansions

The Fox Experiment: 5-6 Player Expansion
The Fox Experiment: Patron and Science Promo Cards
The Fox Experiment: Study Promo Cards
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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