Batik (1997)
- This game: Strategy 7, Luck 5, Interaction 5, Complexity 2.2, Theme 3
This game's strategy, luck, interaction, complexity and theme.
Overview
From Kris Burm, the designer of the GIPF series, A combination of Tetris and Bandu in which each player has a set of wooden pieces in various shapes. The playing area is formed from two sheets of parallel Plexiglas. Players take turns dropping pieces into the gap until a piece cannot be wholly inserted. The owner of that piece loses the round, and forfeits the offending piece. A new round begins, with the winner of the previous round playing first. Play continues until one player has no pieces when it is their turn to move; they lose the game.
Batik Kid is essentially the same game, but instead of geometric shapes, the playing pieces are irregularly-shaped and represent sea creatures.
Player reviews, retailers/pricing and rules videos have no real data source for this game yet.
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