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Official cover (provided by publisher)
A finished game
Combopolis: Expansion Collection
xample cards from Combopolis II combining Sprawlopolis and Naturopolis.

Combopolis II (2023)

Players
1–4
Playing time
15–15 min
Age
8+
7.47
Average rating
50
Ratings
1.00/5
Weight
Designer:Jason Tagmire, Danny Devine, Steven Aramini
Artist:Marty Cobb, Danny Devine
Publisher:Button Shy
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 5, Interaction 2, Complexity 2, Theme 5
Strategy9.0
Luck5.0
Interaction2.0
Complexity2.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameCity BuildingExpansion for Base-gameTerritory BuildingTile PlacementCooperative GameLayering

Overview

A 6-card combo pack that allows you to combine Sprawlopolis and Naturopolis (to add some natural features to your urban environment).

Unlike the original rules for both standalone games, this variant eliminates the use of card-passing. Rather, players shuffle each game deck individually, flipping a single card from each to reveal 2 scoring conditions. Then, a 3rd card is drawn at random from the 6-card combo pack to reveal the 3rd and final scoring condition. A separate card from this pack is used as the starting tile, displaying 2 "blocks" from those terrains included in each game respectively.

On a player's turn, they draw 1 card from each game deck and must choose 1 to play and 1 to discard. In this way, both game decks will run out at the same rate. End game occurs after the last 2 cards are drawn and played/discarded.

Players score for the largest 2 block groups from each game, lose points for individual roads, and score/lose points according to the 3 scoring condition cards.

—description from the publisher

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