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Official cover (provided by publisher)
Example cards from Combopolis III combining Agropolis and Naturopolis.

Combopolis III (2023)

Players
1–4
Playing time
15–15 min
Age
8+
7.43
Average rating
49
Ratings
0.00/5
Weight
Designer:Jason Tagmire, Danny Devine, Steven Aramini
Artist:Danny Devine
Publisher:Button Shy
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 5, Interaction 2, Complexity 0, Theme 5
Strategy9.0
Luck5.0
Interaction2.0
Complexity0.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFarmingExpansion for Base-gameTerritory BuildingTile PlacementCooperative GameLayering

Overview

A 6-card combo pack that allows you to combine Agropolis and Naturopolis (to mix farmland with wilderness).

Unlike the original rules for both standalone games, this variant eliminates the use of card-passing. Rather, players shuffle each game deck individually, flipping a single card from each to reveal 2 scoring conditions. Then, a 3rd card is drawn at random from the 6-card combo pack to reveal the 3rd and final scoring condition. A separate card from this pack is used as the starting tile, displaying 2 "blocks" from those terrains included in each game respectively.

On a player's turn, they draw 1 card from each game deck and must choose 1 to play and 1 to discard. In this way, both game decks with run out at the same rate. End game occurs after the last 2 cards are drawn and played/discarded.

Players score for the largest 2 block groups from each game, lose points for individual roads, and score/lose points according to the 3 scoring condition cards.

—description from the publisher

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