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Combates en el interior del pueblo durante la Misión 3
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Game counters mounted on card
My custon maps, crew and tanks
First scenario draco ideas version

Lone Sherman: A Solitaire Wargame (2022)

Players
1
Best: 1
Playing time
10–90 min
Age
14+
8.12
Average rating
298
Ratings
2.14/5
Weight
#6312
BGG rank
Outside top 5,000
Alternate names:Sherman solitario +1 more
Designer:Mike Lambo
Artist:Matias Cazorla, Mike Lambo
Publisher:(Self-Published) +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 8, Interaction 2, Complexity 4.3, Theme 5
Strategy9.0
Luck8.0
Interaction2.0
Complexity4.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridDice RollingSolo / Solitaire GameAction DraftingAction / EventEventsVariable Set-upLine of Sight

Overview

Lone Sherman puts you in charge of a single Sherman Tank and its crew somewhere in France in World War II, and tasks you with navigating your Sherman through eleven varied and challenging Missions. Whilst this game is not a ‘narrative driven’ game as such, with a little imagination it will provide memorable stories. The Missions allow the Player to invent any kind of back-story they like in order to enhance the feel of the game. Some events are randomly generated, but the Player always has at least some degree of control over the level of risk they wish to take and how vulnerable they leave their Tank to these Events.

The aim of this book game is to present a clear, accessible, and quick to learn game, so that players can get into the action quickly. It does not try to replace more complex wargames which often take many hours to learn and to play. Each of the 11 Missions can be played in around an hour, although sometimes a Mission will last a much shorter time if your Tank is destroyed! Each Mission provides plenty of replayability due to the random set up of the initial forces and the many Events and decisions in the game.

This book is a solitaire hex and counter style wargame. You play the game, and the enemy is controlled by the game book (or the Artificial Intelligence or ‘AI’). You will need to bring at least 5, but preferably 7, standard six-sided dice. Full colour 'Mission Maps' are included, as are suggested counters which can be removed and mounted on card.

—description from the designer

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