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Fleets 2025: East China Sea counters (front)
Scenario #3 Tempest Rising, heat of battle
Game in progress. It's easy to see who's damaged!
Things aren't looking good for the Chinese player.
Fleets 2025: East China Sea sample card 2

Fleets 2025: East China Sea (2008)

Players
2
Best: 2
Playing time
60–60 min
Age
12+
6.90
Average rating
46
Ratings
1.89/5
Weight
#18309
BGG rank
Outside top 5,000
Designer:Chris Taylor (I)
Artist:Alan Emrich
Publisher:Victory Point Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 3.8, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity3.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameModern WarfareCampaign / Battle Card DrivenHexagon GridMovement Points

Overview

Publisher blurb: 'With the sailing of FLEETS 2025: East China Sea, Victory Point Games launches you on a Chris Taylor designed blue water adventure of high-stakes ‘political poker’ centered on daring air and naval engagements between the modern fleets of the United States and China as the Taiwanese flash point of the East China Sea ignites into a crisis on the brink of spinning out of control. Here, player nerve and skill are required to hunt the opposing forces and inflict sufficient military damage to break their political will and get them to “blink first” and back down!

In this low-to-moderate complexity wargame, the great concerns of modern naval warfare are handled with fine design elegance to highlight the asymmetrical forces, systems and tactics used by both sides through the lethality of modern weaponry. With deep strategic puzzles and wild military and political action simulated by the simple use of fast-action card play and lots of dice, FLEETS 2025: East China Sea is a nautical thrill-ride through tomorrow’s headlines for budding Admirals.

Ages: Ages 12 and up Complexity: 4 out of 9 Solitaire Suitability: 1.5 out of 9 Scale: Each unit is 1-2 major ships & escorts or 1-3 squadrons of planes; each turn half a day.

Game Components: • 5 pages of color Rules: Basic and Admiral Level; 2 pages color Example of Play; 1 page of Notes • 1 page of Scenarios • 80 color, die-cut 5/8” two-sided game pieces • 60 ‘Activity’ cards • One 11” x 17” color game map • 2 Player Aid Sheets'

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