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You Lying Sack, Exploding Kittens, 2022 — back cover (image provided by the publisher)
You Lying Sack, 2023
You Lying Sack, Exploding Kittens, 2022 — front cover (image provided by the publisher)
You Lying Sack, Exploding Kittens, 2022 — components (image provided by the publisher)

You Lying Sack (2022)

Players
2–5
Best: 4
Playing time
15–15 min
Age
7+
5.15
Average rating
105
Ratings
1.67/5
Weight
#28987
BGG rank
Outside top 5,000
Designer:Penn Jillette
Publisher:Exploding Kittens
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 10, Complexity 3.3, Theme 5
Strategy5.0
Luck5.0
Interaction10.0
Complexity3.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

BluffingParty GamePlayer Elimination

Overview

In You Lying Sack, you want to be the final player in the game, with everyone else having been removed because they were terrible liars.

Each player starts the game with two "bad things", these bad things being made of foam. A sack is filled with many more bad things, along with one good thing, which is made of hard rubber.

On a turn, roll the six-sided die, then place it on the "shrink your pile" space. Next, draw from the sack either the one good thing or as many bad things as is indicated on the central display, which starts at 2 and increases to 8, resetting to 2 anytime a 6 is rolled on the die.

Whatever you draw, hold your clenched fist (or fists) out to the player on your left and say, "My hand is full of bad things. Will you take them?" If they decline, ask the next player. If everyone declines, then you keep any bad things in your hands; if you had the good thing, however, give away to other players as many bad things from your pile as the number shown on the die, then return the good thing to the sack.

If another player accepts your offer, they add the bad things to their pile or (if you held the good thing) they give to you bad things from their pile equal to the number on the die, then return the good thing to the sack.

If you ever have at least ten bad things in your pile, you're eliminated from the game. When only one player remains in the game, they win.

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