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A Tamang monk prays at a Stupa.
My son suffers from Obsessive Meeple Arranging Disorder (OMAD)
Himalaya
I didn't think the little circular chit was intimidating enough of a Yeti to keep people from using a path so I added this one!
The Bhotia caravan comes to a temple to trade.
The Dolpo-pa caravan braves a mountain path.
my home made version of the old Merchants d'Empire
flat board!
The Rings
Gettin' The Goods While The Gettin's Good

Himalaya (2004)

Players
3–4
Best: 4
Playing time
60–60 min
Age
8+
7.00
Average rating
2,269
Ratings
2.57/5
Weight
#2175
BGG rank
Top 5,000
Alternate names:Marchands d'Empire
Designer:Régis Bonnessée
Artist:Johann Aumaitre, David Cochard
Publisher:Tilsit +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 7, Complexity 5.1, Theme 5
Strategy7.0
Luck4.0
Interaction7.0
Complexity5.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalEconomicMedievalSet CollectionPick-up and DeliverSimultaneous Action SelectionArea Majority / InfluenceAction Queue

Overview

As the Chief of a Himalayan high plateau tribe; Dolpo-pa, Bhotia, Sherpa, or Tamang, you lead your yak's caravan from one village to another through snowy crests and risky paths in order to collect the goods necessary to the development of your tribe.

Meanwhile, you will increase the political, religious and economical influence of your tribe. By collecting goods (salt, barley, tea, jade, and gold), you can make offers to monasteries, send out delegations to different regions or bargain to increase your livestock. All this to become the most prosperous caravaneer in all of the Himalaya!

Players program their caravans around the paths on the Himalayan plateau to collect various goods, and then deliver them. Each turn players plan in advance six moves for their caravan, trying to second-guess what other players will do to their best advantage. Delivering goods allows the player to increase their influence in one of three separate categories - each delivery allows you to advance your position in two of the three categories. Religious influence is marked by the number and value of your stupas in buildings on the board, political influence is marked by the number of sherpas you have in the regions between the paths on the board, and economical influence is marked by the total number of yaks you have on your delivery disks.

The scoring is unique to the game, in the 4 player game anyway (the player count the game is primarily designed to be played with). To determine the winner you first score up religious influence, and the player with the least religious influence is eliminated, and their remaining pieces are removed from the board. Next the player with the least political influence is eliminated. The remaining two players decide the winner by who has the greatest economic influence. This unusual scoring is what makes this game different from many other similar games.

Expansions

Himalaya: The 5-6 Player Expansion
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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