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Würfelhelden Alphatiere Mascha Rules (german)
Würfelhelden Alphatiere Mascha (front)
Würfelhelden Alphatiere Phil Rules (german)
Würfelhelden Alphatiere Phil (front)
Würfelhelden Alphatiere Rules (german)

Würfelhelden: Alphatiere (2023)

Players
3–4
Playing time
0–0 min
Age
0+
7.79
Average rating
7
Ratings
1.50/5
Weight
Designer:Richard Garfield
Publisher:AMIGO
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 5, Complexity 3, Theme 5
Strategy5.0
Luck10.0
Interaction5.0
Complexity3.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

DiceExpansion for Base-gamePrint & PlayVariable Player PowersDice Rolling

Overview

The Mini-Expansion adds asymmetric Player powers for your Heroes. A print-and-play version in German is available for free at the Amigo-Spiele website.

A Mini-Expansion for 3-4 players.

Equip your Heroes with individual powers!

Game-preparations: In addition to choosing your Hero take the Hero-Board as well as the suitable Hero-Power. (Hero-Powers of not selected Heroes go back in the game-box and are not considered in the game) Take 3 single-coins (value 1) and place them on the 3 marked spots on the front-side of your Hero-Power. These are your "Action-coins" (keep them separate from your other coins during the game). If you play with "Mascha" (the bear) you also need the duel-marker (otherwise only needed for the 2-Player-Variant of the base-game).

Rules: You can at any time during your turn but only ONCE a turn use one of the Hero-Powers that are in play. To do so you need to "pay" with one of your three "Action-coins" (resting on your Hero-Power). If you choose the Hero-Power of your Hero the coin goes back into the general-supply. If you choose a Hero-Power of another Player the coin goes to the coin-supply of the respective player. Note: Since you have only 3 "Action-coins" you can only use up to three times any Hero-Power in play. Once an "Action-coin" is used it becomes a regular coin - either in the general-supply or as payment to another player.

End of game/Scoring: Every leftover "Action-coin(s)" on your Hero-Powers become regular coins and count therefore towards your total.

Hero-Powers:

Phil (the capricorn) Exploration - you get an extra roll for the this turn (so you're allowed to roll 4-times instead of 3-times, "X"s are still not allowed to re-roll)

Mascha (the bear) Determination - add this turn 2 swords to your total, if your swords go in the middle than place your duel-marker with your dice (remove the duel-marker when your dice leaf the middle)

Iva (the hawk) Persuasive power - after you rolled your dice re-roll all "X"s (you have to use this Hero-Power before you take your next roll and the effect is only for the ONE roll you used it after, Note: since you're only allowed to use a Hero-Power once a turn there are no second re-rolls)

Emmit (the otter) Teamwork - take a yellow or red die from your Hero-Board as if you had rolled a yellow- or red-die symbol in the previous turn (the die is now part of your group - until he shows an "X")

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