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Safari Event Deck

The Sword In Africa: Safari Event Deck (0)

Players
0
Playing time
0–0 min
Age
0+
0.00
Average rating
0
Ratings
0.00/5
Weight
Designer:Patrick Wilson
Publisher:The (Virtual) Armchair General
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 9, Interaction 5, Complexity 0, Theme 5
Strategy9.0
Luck9.0
Interaction5.0
Complexity0.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameExpansion for Base-gameSimulationDice Rolling

Overview

First appearing in the 20th Anniversary Edition of TSATF, The Sword In Africa (TSIA) helped establish "Darkest Africa" as one of the most popular new theaters of Colonial War Games allowing for exciting and exotic skirmish gaming on the Dark Continent.

A total of four (4) Game Decks are provided for TSIA, the first two ideally suited for Campaign and Map Movement Games.

The "Safari Event Deck" provides random occurrences that happen while trekking toward whatever goal the Party may have. Besides animal encounters, there are Native Tribes--hostile and friendly--unmapped terrain, rain forests, trackless veldt, good hunting and bad, food, water, and issues with your Bearers, and the inevitable calls for Hongo (tribute) from the people whose lands you cross.

It's never a dull moment when you know that most anything can happen at any time when on Safari!

This Event Deck consists of 30 unique cards, as ever in full color with period art and graphics for even more "atmosphere". An extra card lists ideas for use so players may find their own comfort zone before letting the cards determine their fate!

—description from the publisher

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