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Gangsters: The Game of Disorganized Crime
According the Rules, I am winning, even though you guys have more money, more hoodlums, control of most of the city including the Mayor's office,
Cover of Gameplay 11, featuring Gangsters by Tom Wham
Example of properties cards (fronts and back)
cover

Gangsters: The Game of Disorganized Crime (1984)

Players
2–6
Playing time
90–90 min
Age
10+
5.76
Average rating
100
Ratings
1.00/5
Weight
#23917
BGG rank
Outside top 5,000
Alternate names:Gangster
Designer:Tom Wham
Artist:Tom Wham, David A. Trampier, Tony Berglund, L. Hägglöf
Publisher:Casper +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 7, Complexity 2, Theme 5
Strategy7.0
Luck4.0
Interaction7.0
Complexity2.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicMafiaHumorRoll / Spin and MovePoint to Point MovementTake That

Overview

Although the game superficially resembles Monopoly, instead of becoming the richest player by bankrupting everyone else, the goal is to be the first player to raise enough money to fly "south", i.e. somewhere in Central or South America.

This is accomplished by carrying out the usual Mafia activities during the Prohibition Era: bootlegging, racketeering, narcotics smuggling, robbery, bookmaking and Al Capone's favorite.. income tax evasion. Obstacles to achieving your goals include gun battles with other mobsters (players), police chases when robberies go wrong, and stints in the hospital recovering from gunshot wounds, or being sent up the river to the Big House.

To aid you in your quest, you hire cronies to carry out your bidding, and gain influence through "power tokens".

These can be used to bribe city officials when you end up in court. You can also run for Mayor, which increases your influence even more.

While all of this sounds very serious, the game is actually quite humorous, with everything being done in Tom Wham's inimitable cartoon art style.

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