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Deluxe edition game board
Box and its contents
The bits! (Pretty much colour blind friendly except for the brown parts factories that look a little like the red player's car factories)
Automobile final game board
Drive-in theater
Automobile
homemade Automobile map...
Martin Wallace explaining the game at LeiriaCon 09
Mayfair edition board.
Automobiles

Automobile (2009)

Players
3–5
Best: 5
Playing time
120–120 min
Age
12+
7.33
Average rating
6,001
Ratings
3.52/5
Weight
#761
BGG rank
Top 1,000
Alternate names:Automobile: En route vers la fortune! +3 more
Designer:Martin Wallace
Artist:Czarnè, Klemens Franz, Peter Dennis, Mike Atkinson
Publisher:Warfrog Games +7 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 5, Complexity 7, Theme 5
Strategy7.0
Luck4.0
Interaction5.0
Complexity7.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicIndustry / ManufacturingCommodity SpeculationVariable Player PowersOpen DraftingTurn Order: Role OrderLoans

Overview

Automobile is a 3-5 player game that bears a modern setting when compared to most of Wallace’s releases. Players are competing in the U.S. auto industry in the early 20th century, purchasing factories that turn out low-, medium- and high-valued vehicles, starting with the 1893 Duryea and moving through history from there.

Each player knows a portion of the market demand each round and must make his purchasing and manufacturing decisions based on the information. Players can fund distributors across the country, but if they don’t supply distributors with vehicles to sell, they go bankrupt, taking your investment with them. Alternatively, players can drop the prices on their cars to move their market share, or even temporarily improve sales rates at the cost of research. Special action spaces are available that give a player a one-turn special ability with the actions provided by Ford, Durant, Kettering, and others somewhat related to their actual business history.

As newer models make their way onto the market, they sell at the expense of the older models. Older factories give inefficiency cubes as time passes, encouraging you to keep pace with technology.

To get money, you need to build cars with your factories, but if you build more than there is demand they lose not only the money spent to make them, but gain inefficiency cubes that hurt them for the rest of the game. Whoever manages their car factories the best over this 120-150 minute game will win.

Expansions

Mayfair Games' Limited Edition Promo Expansion Set #6
Automobile: Chicken – 2 Player Variant
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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