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FAR tuck box
FAR gameplay
Components
I wish more cards/tiles had images like this. The kingdom feels kinda empty and lifeless and then there's these two which have fun details
4p gameplay, definitely the best way to play this.

FAR (2024)

Players
2–4
Best: 4
Playing time
15–25 min
Age
10+
6.43
Average rating
85
Ratings
1.50/5
Weight
#16905
BGG rank
Outside top 5,000
Designer:Chris Handy (I)
Publisher:Matagot +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 6, Interaction 7, Complexity 3, Theme 4
Strategy9.0
Luck6.0
Interaction7.0
Complexity3.0
Theme4.0

This game's strategy, luck, interaction, complexity and theme.

Card GameAbstract StrategyFantasyMedievalRenaissanceTerritory BuildingTile PlacementArea Majority / InfluenceWorker PlacementPush Your LuckMap AdditionPieces as Map

Overview

Build out your domain by adding a card to the Kingdom each turn. At the end of the game, each player scores the largest area of each of the four land types from their point of view - your seat at the table matters! Expand carefully, as you can only score land if at least one unobstructed edge of that land is facing you. Your King and Queen can control land ANYWHERE in the Kingdom. However, land that is larger than 5 cards is too vast to score! The player with the most points rules the kingdom!

—description from the designer

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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