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Automata faction

Hyperspace: Automata (0)

Players
0
Playing time
0–0 min
Age
0+
3.00
Average rating
2
Ratings
0.00/5
Weight
Publisher:Petersen Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 7, Complexity 0, Theme 6
Strategy7.0
Luck7.0
Interaction7.0
Complexity0.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Expansion for Base-game

Overview

Each Hyperspace expansion civilization comes with a Homeworld tile, 4 unique Citizens, 2 Super Units, and 2 Super Techs.

The Automata are efficient, well-balanced, and effective as befits a machine civ. They can draw on tech powers without researching them, and their abilities are evenly divided between early- and late-game advantages.

The Technotron is a highly-flexible ship with controlling computers that can access and instantly activate a wide number of effects. When encountered, Technotrons can manifest many different results. They are not just for combat, either, and are often seen helping with manufacturing projects, scientific research, and other such efforts. As with all Automata ships, the Technotron has no “crew”. It is, itself, a single machine, and as such is precisely a single “Automata” resident, though a large and authoritative one.

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