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Cleptómano
Box artwork
Cover

Cleptómano (2024)

Players
1–8
Best: 2, 4, 5
Playing time
15–30 min
Age
7+
8.07
Average rating
64
Ratings
1.25/5
Weight
#12603
BGG rank
Outside top 5,000
Designer:Julián Tunni
Artist:Julián Tunni
Publisher:Super Noob Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 2, Complexity 2.5, Theme 5
Strategy5.0
Luck9.0
Interaction2.0
Complexity2.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Action / DexterityReal-timePick-up and DeliverPush Your LuckSolo / Solitaire GameScore-and-Reset GameReal-TimeVariable Set-upThree Dimensional Movement

Overview

In Cleptomano, you're hustlin' to snatch up all them paintings and relics in an art museum, usin' your fingers to finesse past the security system, with lasers, a guard, and a tickin' clock. Each piece you grab scores different points, so it's up to you to bag the biggest haul. But hey, gettin' in and out ain't gonna be a piece of cake.

Set up the museum's security system by crossing red wooden sticks (lasers) between the museum walls, creating an obstacled corridor. Place the base of the box (as the museum gallery) at the end of the corridor. Place the paintings in the gallery and the relics in the corridor. Finally, set a device with a timer at the entrance of the corridor.

You have 60 seconds. Whenever you are ready, hit the timer and start running! Use your fingers to "walk" through the corridor, avoid touching the lasers and try to get to the gallery. Each painting grants you 2 points and each relic grants you 1 point. You must steal one painting before taking the relics! Don't get to greedy, otherwise you will get caught by the guard!

The player with the most points wins the round, and the first player to win 2 rounds beats the game!

—description from the designer

En Cleptómano intentarás robar la mayor cantidad posible de pinturas y reliquias en un museo de arte usando tus dedos para eludir el sistema de seguridad, compuesto por una serie de rayos láser, un guardia y un temporizador. Las piezas robadas otorgan distintos puntajes y depende de vos llevarte el mayor botín. Entrar y salir… ¿Te parece un trabajo fácil?

Quien sea guardia de turno deberá configurar el sistema de seguridad, compuesto por rayos láser, una ficha de guardia y un temporizador. Los láseres atraviesan el pasillo del museo que conduce a la galería (la caja del juego), en donde se guardan las preciadas pinturas. Además, en el camino habrá reliquias que podrán sumarse al botín más tarde.

Cuando todo esté preparado, cada participante tendrá su oportunidad para robar el museo: a contra reloj, tendrá que "caminar" con los dedos, eludiendo los obstáculos para llegar a la galería y robar una pintura. Si logra volver a la entrada del museo habrá formado su botín, pudiendo decidir irse con lo obtenido o volver a entrar por más, arriesgándose a perderlo todo.

—description from the designer (Spanish)

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