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Game

Hexes of Sygon (2026)

Players
2–4
Best: 4
Playing time
50–100 min
Age
14+
8.54
Average rating
31
Ratings
2.92/5
Weight
#24867
BGG rank
Outside top 5,000
Designer:Alec Cacheris
Artist:Tony Harrop, John Harrop
Publisher:Hexes of Sygon LLC
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 5, Complexity 5.8, Theme 6
Strategy7.0
Luck6.0
Interaction5.0
Complexity5.8
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FantasyCivilizationMiniaturesModular BoardHexagon GridArea MovementWorker PlacementVariable Set-upMarketMap DeformationZone of Control

Overview

Your wizards gaze across the mystical planet of Sygon. Volatile volcanoes have blazed away much of the world, except for a precious clearing of land. Here lies the various landscapes of Sygon: meadows, swamps, dunes, mountains, forests, and caves.

Each landscape hosts a unique spell component crucial to developing civilization on Sygon. Collect gold and the various spell components - flower, elixir, spice, powder, mushroom, and crystal - and maneuver your wizards to conjure towns, workshops, and markets to quickly advance your civilization. Use alchemy or forage to obtain components outside your grasp.

Sygon relies on you to bring prosperity to its ravaged lands. However, you are not alone. Wizards loyal to other civilizations plot to loot you and compete for control of the planet. Be wary of where you place your towns and wizards and build walls to protect them against thieving wizards and volcano eruptions. Rise from the ashes and bring glory to your civilization on Sygon.

For the game setup, the players will construct the randomly generated hexagonal game board of flower, elixir, spice, powder, mushroom, and crystal hexes and randomly assign a gold value to each hex. Players will begin the game by placing 2 towns in snake draft order. Each town is placed on an unsettled hex of choice with either 1 or 2 walls in the same hex. A player places their 3 wizards in hexes with their towns on their first turn.

On a player's turn, they will move their wizards, conjure buildings, and cast spells in order. Each building type (town, workshop, market, and wall) contains a unique resource combination, and a player's wizard must be in a hex for them to build there. Action spells consist of wizards foraging component cards from the various landscapes of Sygon, stealing gold from nearby opponents, and protecting from stealing. Additional spell cards (charm, fissure, vanish, blizzard, power trip, & foresight) may be added to this base 2-4 player game.

The goal of Hexes of Sygon is to accumulate enough and the most sorcery points (SP) of all players at the end of a round of turns to win, where SP are awarded through buildings.

—description from the publisher

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