Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Family Games
Silver & Gold Pyramids, NSV, 2023 — components (image provided by the publisher)
Silver & Gold Pyramids at SPIEL 2023, Essen.
Silver & Gold Pyramids
Silver & Gold Pyramids
Silver & Gold Pyramids
Silver & Gold Pyramids
Silver & Gold Pyramids
Silver & Gold Pyramids
Silver and Gold Pyramids - playing on the train
@KaCoPlays

Silver & Gold: Pyramids (2023)

Players
2–4
Best: 3
Playing time
20–20 min
Age
8+
7.46
Average rating
593
Ratings
1.35/5
Weight
#3965
BGG rank
Top 5,000
Alternate names:Silver & Gold: Pyramides
Designer:Phil Walker-Harding
Artist:Oliver Freudenreich, Sandra Freudenreich
Publisher:Nürnberger-Spielkarten-Verlag +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2.7, Theme 7
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.7
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

ExplorationAdventureSet CollectionPaper-and-PencilEnd Game BonusesContractsGrid CoverageBingo

Overview

In Silver & Gold Pyramids, you want to explore as many pyramids as possible and locate the tomb within each one.

To start play, each player takes four pyramid cards, then keeps two of them face up in front of themselves. Shuffle the eight exploration cards, each of which shows a different polyomino.

On a turn, reveal the topmost exploration card. Each player then marks off spaces in the shape of this polyomino on one of their pyramid cards. The first space covered on a card must be the entrance square. If you cover gems, torches, or skulls, mark off these spaces on your personal player board; if you cover a potion, erase two covered skulls. If you cover a red X, mark one additional space, either on this pyramid board or your other one; all marked spaces must connect orthogonally.

If you cover the tomb on a pyramid board, set that board aside and take a new board from the four on display or from the deck. When you've completed your second, fourth, or sixth pyramid of the same color — and the deck includes three colors — score the highest color bonus available.

After seven exploration cards have been revealed, the round is over. Shuffle all eight cards, then start a new round. After four rounds, players count their scores, earning 10 points per tomb reached, 5 points per pair of colored gems found, 5 points for each round in which they covered at least one torch, and their color bonuses, after which they lose points based on the number of skulls covered. Whoever has the highest score wins.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.