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Combat! Volume 3, Compass Games, Final Box Top
Combat! Volume 3, Compass Games, Map Overall (image provided by the publisher)
Combat! Volume 3, Compass Games, Counters sample (image provided by the publisher)
Map size on a 6' x 3' table. (Not including the 11" x 17" bridge map)
Combat! Volume 3, Compass Games, front cover (image provided by the publisher)

Combat! Volume 3: Arnhem (2025)

Players
1
Best: 1
Playing time
180–300 min
Age
14+
6.60
Average rating
46
Ratings
3.33/5
Weight
#23217
BGG rank
Outside top 5,000
Designer:Adam Starkweather, Ross Mortell
Artist:Nadir Elfarra
Publisher:Compass Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 2, Complexity 6.7, Theme 5
Strategy7.0
Luck7.0
Interaction2.0
Complexity6.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IICampaign / Battle Card DrivenHexagon GridDice RollingSolo / Solitaire Game

Overview

Combat! is a Tactical level Solitaire-Only board-wargame for man-to-man combat in World War Two. This is the third game in the series of Combat! games that use the same system. This game introduces the British Armed Forces into the system. The game will focus on one of the most well-told moments in the long history of Britain. The fight for Arnhem Bridge. Players will use the actual British army forces that fought at the famed bridge and most hold at all costs. This is a stand-alone game.

The game system uses a unique AI to make for intense combat situations as well as unlimited replayability. You will stand on the defense against a relentless foe. Can you hold on?

There are multiple scenarios covering several stages of the attack on the Arnhem Bridgehead. The results from each scenario will influence the following scenario if you wish to play a campaign game – or play any battle as a stand-alone experience.

Complexity: Medium Solitaire Suitability: 10 out of 10 – Designed specifically for solitaire play Time Scale: 30-90 seconds per turn Map Scale: 10 yards per hex Unit Scale: Single man per counter; man-to-man combat Players: One Playing Time: Three to five hours per scenario

-description from publisher's website

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