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Dice Realms: Trade Expansion (2025)

Players
1–4
Playing time
45–90 min
Age
14+
8.18
Average rating
32
Ratings
0.00/5
Weight
Designer:Thomas Lehmann
Artist:Claus Stephan, Martin Hoffmann, Mirko Suzuki
Publisher:Rio Grande Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 5, Complexity 0, Theme 5
Strategy5.0
Luck10.0
Interaction5.0
Complexity0.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

DiceMedievalExpansion for Base-gameCooperative GameDice RollingDeck, Bag, and Pool Building

Overview

As realms recover from the Great Plague, trade resumes, universities are founded, and merchant houses flourish. Can you build the most prosperous realm while contending with fate?

Dice Realms: Trade Expansion adds a new die type, 9 more die faces, 5 lines of related die faces, and 8 events that modify the fate die, representing the tumultuous late medieval world. New co-operative and solo play options, as well as recommended set-ups, are also provided.

—description from the publisher

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