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GEMMiS: Fures Codice prototype version 0.7 and diploma (image provided by the publisher)
Tom Vasel (The Dice Tower) holding a copy of GEMMiS: Fures Codice prototype at Spiel Essen 2024  (image provided by the publisher)
Tom Vasel (The Dice Tower) and Rubén Moreno (GEMMiS: Fures Codice author) at Spiel Essen 2024  (image provided by the publisher)
In progress box front for Gemmis: Fures Codice (image provided by the publisher)
Rubén Moreno playing the prototype of Gemmis: Fures Codice against a child at the Cádiz board games days "XI Jornadas Mueve Ficha 2023"

GEMMiS: Fures Codice (2026)

Players
2
Best: 2
Playing time
20–40 min
Age
14+
9.13
Average rating
44
Ratings
2.00/5
Weight
#18152
BGG rank
Outside top 5,000
Alternate names:Gemmis
Designer:Rubén Moreno
Artist:Gonzalo de la Cruz Lovera
Publisher:Origin Level
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 4, Theme 3
Strategy5.0
Luck7.0
Interaction5.0
Complexity4.0
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyMedievalSet CollectionPattern BuildingAction / EventConnectionsRandom ProductionMatching

Overview

Gemmis: Fures Codice is a competitive game for two players wrapped in a medieval market aesthetic, in which gems appear from a bag filling the market (a board) and players have to swap gems from the market in order to get combinations that give them points. When a combination is made, the gems involved are removed from the market and new gems appear from the bag. The player with the most points at the end wins.

-description from designer

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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