Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Family Games
Very old German version with the small square box (look at the inlay)
Box and board.
Game board
Diddl - Box cover
cover 1957 Schmidt 3 L

Mensch ärgere Dich nicht (1910)

Players
2–6
Best: 4
Playing time
45–60 min
Age
6+
4.03
Average rating
286
Ratings
1.00/5
Weight
#31129
BGG rank
Outside top 5,000
Alternate names:Diddl ärgere dich nicht! +4 more
Designer:Josef Friedrich Schmidt
Artist:Thomas Goletz
Publisher:Schmidt Spiele +5 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 2, Theme 5
Strategy5.0
Luck7.0
Interaction5.0
Complexity2.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Roll / Spin and MoveDice RollingStatic CaptureRaceTrack Movement

Overview

"Mensch ärgere Dich nicht" is a very well known German board game, developed by Josef Friedrich Schmidt in 1907/1908. The game was issued in 1914 and sold about 70 million copies. It is similar to Parcheesi, but has several considerably different rules.

In the most recent Mensch ärgere Dich nicht: - You only roll with one die, not two. There are therefore no bonuses (which often give you choices in Parcheesi) and penalties for rolling doublets. Instead, you roll the die again if you rolled a 6. - You start the game with a pawn on your enter space. - It is much harder to enter a pawn after the beginning of the game. This happens on a 6 and it is compulsory. The probability is 16.67%, whereas the probability in Parcheesi to roll a 5 on one of two dice or with both dice together is considerably higher at 41.67%. So it is much less likely that you have more than one movable pawn which would present you with choices when you roll. - There are no bonuses for capturing opponent's pawns or for reaching home. - There are no safe places where you can't be captured by an opponent, not even your own enter space. - You have to move any pawn off your enter space first chance you get unless there are no more pawns in waiting to enter as well. Which also reduces the number of decisions you can make. - Blockades with two pawns of the same colour on a space aren't possible under the standard rules, they are only an optional variant. - The board is somewhat different, particularly there is no home path leading up to a home square.

These differences are based on the rule PDFs of the Mensch ärgere dich nicht rules by Schmidt Spiele and the Parcheesi rules by Hasbro (version from 2001).

Expansions

Mensch ärgere Dich nicht: Kick oder Karte
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.