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Snack Rabbits, AMIGO, 2024 — front cover (image provided by the publisher)
Into the box
Snack Rabbits: sun card distribution
Failed roll, because all the results are less than 4, but at least I keep the dice
Brazilian version from Galápagos

Snack Rabbits (2024)

Players
2–4
Best: 3
Playing time
20–20 min
Age
7+
6.64
Average rating
154
Ratings
1.33/5
Weight
#11838
BGG rank
Outside top 5,000
Alternate names:Dés Lapins +6 more
Designer:Brett J. Gilbert, Trevor Benjamin
Artist:Bernhard Speh
Publisher:AMIGO +7 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 5, Complexity 2.7, Theme 3
Strategy5.0
Luck10.0
Interaction5.0
Complexity2.7
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Card GameDiceAnimalsNumberSet CollectionDice RollingPush Your LuckSudden Death Ending

Overview

In the card game Snack Rabbits, you want to grab as many vegetables as possible, ideally monopolizing one or two types for a fulfilling meal.

To set up, shuffle the deck, which contains seven types of vegetables, with each type having 6-12 cards; each card also features a die showing a number from 2-6. Lay out fences that show the numbers 2-6, then shuffle Farmer Benno into the bottom of the deck. Each player takes a colored die, with all the white dice being placed in the center of the table.

On a turn, reveal the top card from the deck, then place it under the fence showing the matching die number. You then choose to either STOP and take a white die from the reserve, or HOP and try to make it over a fence. Choose one of the fences (2-6), then roll your colored die and as many white dice as you wish from your supply. If any die shows a value equal to or higher than the fence, you claim all of the vegetable cards under this fence, then return all of the white dice you rolled to the reserve. If you fail, keep all of the dice you rolled.

When Farmer Benno is revealed, the end of the game nears, with no more cards being added to the fences. Keep playing until all of the revealed cards have been claimed, then score your holdings. If you have the majority of a vegetable type, e.g., eggplant, which has 12 cards, then you score points equal to the number of cards of that type: 12 points for eggplants! Anyone else who has eggplants scores 1 point per card they have. (Ties are friendly for majorities.)

Whoever scores the most points wins.

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