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Small World - OCD layout
I let my familiar pick the first race. Go figure, he picked 'rat men.'
Her standard choice...
Playing small world with my family. My grandma won with 94 points !
Ready to start a new game.
Game components on display
New family seems very engaged in the new game.
Having troubles grabbing army counters in this bloody tray? You've got huge fingers, like me? I propose a violent solution.
Skelleton running away from the Troll (sort of, anyway)
Storage solution for Small World:  a Plano 3600 box.  Holds EVERY COUNTER in the game, except the Mountain tiles (which are hardly necessary and easily stored separately in the game box).

Small World (2009)

Players
2–5
Best: 4
Playing time
40–80 min
Age
8+
7.19
Average rating
75,382
Ratings
2.35/5
Weight
#412
BGG rank
Top 1,000
Alternate names:Маленький мир +4 more
Designer:Philippe Keyaerts
Artist:Miguel Coimbra, Cyrille Daujean
Publisher:asmodee +13 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 8, Interaction 7, Complexity 4.7, Theme 6
Strategy7.0
Luck8.0
Interaction7.0
Complexity4.7
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FantasyFightingTerritory BuildingVariable Player PowersArea MovementDice RollingArea Majority / InfluenceVictory Points as a ResourceVariable Set-upIncrease Value of Unchosen ResourcesHidden Victory Points

Overview

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side.

At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.

Clarifications: available in a pinned forum post.

Expansions

Small World: Grand Dames of Small World
Small World: Cursed!
Small World: Leaders of Small World
Random Map Expansion (fan expansion for Small World)
Community's Compendium I (fan expansion for Small World)
Community's Compendium II (fan expansion for Small World)
Small World: Tales and Legends
Small World: Be Not Afraid...
Small World: Necromancer Island
Small World: Tunnels
Small World: Realms
Small World: Royal Bonus
Small World: 6 Player Board
Small World: A Spider's Web
Small World: River World
Small World: Sky Islands
Small World: Power Pack 2
Small World: Power Pack 1
Small World: The Lost Tribes' Crusade
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