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A collision while playing the special edition released at Splotter Con 2024
It's getting a little tricky...
2024 Splotter Con Special Edition
My D'Raf PNP with 3D printed and reskinned tiles, and a new graphic for the cards
Box . Cars

D'raf (1997)

Players
3–5
Playing time
45–45 min
Age
11+
6.21
Average rating
157
Ratings
1.75/5
Weight
#14197
BGG rank
Outside top 5,000
Alternate names:D'r Af +1 more
Designer:Joris Wiersinga, Herman Haverkort
Artist:Jan Lipiński
Publisher:Splotter Spellen +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 3.5, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity3.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

RacingTile Placement

Overview

The object of the game is to be the first to drive your car off the side of the table. A road which has as many lanes as contestants is constructed from a number of gray road tiles. Each turn, players select a card from 2 to 10, which is the number of spaces they're moving. After these are revealed remembering that players cannot duplicate a card played by someone previous, players move forward down the road. Each of the cards allows for a certain number of road tile placements from your supply, a number of maneuvers per turn, and the damage your current speed will inflict should you careen into another car. Additionally, a percent of the tiles have special actions associated with them, which give the car on them the ability to jump, or hit a semi-truck, or skid out of control, or just plain slow down 'cuz there's a Smokey comin' on his flipside... The game is over when a car reaches the edge of the table, which gives the game a variable ending. Plus if ever a group of cars pulls out to a six-space lead, then all trailing cars are eliminated.

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