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The monument erected to commemorate the Great Swamp Fight of 1675.
Countersheet (Front)
Published game map
Event die - don't panic!
Components straight out of the box

King Philip's War (2010)

Players
2
Best: 2
Playing time
120–120 min
Age
0+
6.99
Average rating
220
Ratings
2.28/5
Weight
#8900
BGG rank
Outside top 5,000
Designer:John Poniske
Artist:Mark Mahaffey, Nicolás Eskubi
Publisher:Multi-Man Publishing
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 4.6, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity4.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAmerican Indian WarsPike and ShotPoint to Point Movement

Overview

King Philip’s War is about an all but forgotten New England Indian Uprising that nearly brought the Puritans to their knees. In the end, over 6000 Indians were slain or captured and sold into slavery. Over 2600 Colonials were captured or killed. In the end King Philip (The Wampanoag sachem, Metacomet) himself was ambushed, beheaded, and quartered. King Philip's hands were sent to the authorities in Plymouth as proof of his demise. Countless Indian villages had been burned; twelve Colonial settlements were completely destroyed and six more heavily damaged. Boston itself very nearly came under attack. In all, 1200 homes were burned, 8000 head of cattle lost, and vast stores of food destroyed. Some sources claim one soldier in ten on both sides was either injured or killed.

The game's treatment of this broad conflict is simplified. Only a handful of key settlements are named for historical interest while rivers and settlements are placed not so much for geographic and historic accuracy but for ease of play. The forces involved are also necessarily reduced to infantry level create a simpler, quicker game.

Game Scale: Game Turn: Approximately 2-3 months Map: Point-to-Point movement Solitaire Playability: High Complexity Level: Low

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