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Dual - Print and Play project
title image
components
deluxe mint tin

Dual (2024)

Players
2–3
Best: 2
Playing time
20–20 min
Age
0+
7.32
Average rating
30
Ratings
1.67/5
Weight
#19040
BGG rank
Outside top 5,000
Designer:Amelie Le-Roche
Artist:Amelie Le-Roche
Publisher:Zerua Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3.3, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameTrick-taking

Overview

The celestial spirits are awake, dancing, fighting, always changing. Battle with the spirits, awaken your celestials, and outsmart your opponent to win the skies.

In Dual, cards hold two celestials: one Awake (active) and one Asleep (inactive). These also have different values. While in hand, the top celestial is considered Awake. Observe the back of your opponent's cards to see which they have Awake.

To play a bout (trick), each player plays a card from their hand in order starting with the first player. You must play the same suit if it is Awake in your hand. If you cannot follow suit, cards will be assessed with their Star power (trump). The player that played the lowest card may force a player (including themselves) to flip their whole hand, transforming their Awake suit for their Asleep celestials.

When all cards are played scoring tokens are awarded. Achieve token combos to gain more points.

After five rounds the player with the most points wins the game.

—description from the publisher

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