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Dungeons & Dragons Chainmail: Fire & Ice

Dungeons & Dragons Chainmail: Fire & Ice (2002)

Players
2–6
Playing time
60–60 min
Age
10+
0.00
Average rating
0
Ratings
0.00/5
Weight
Publisher:Wizards of the Coast
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 9, Interaction 5, Complexity 0, Theme 8
Strategy9.0
Luck9.0
Interaction5.0
Complexity0.0
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

FantasyWargameExpansion for Base-gameFightingMiniatures

Overview

Great Power Lies Amid the Bones of Dragons. Ages ago, great legions of dragons battled in the skies above the Plain of Edora. Their skeletal remains cover the ground now known as Scalebane. Brave warbands have converged on the draconic graveyard, seeking powerful magic and formidable allies. The material in this book includes:

New recruits, such as the Gallowsgaunt, Ice Paraelemental, and Half-Dragon Mage. Two new terrain cards - the dragon claw and the dragon skull. Rules for using the Set 3 models and statistics for all the one from Set 2.

If you're to survive the day in Scalebane, you must adapt your warband. This guidebook will give you the tools you need. Master their use, and you will emerge victorious.

—description from the back of the book

Expansions

Dungeons & Dragons Chainmail: The Ghostwind Campaign
Not available yet

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