Edison & Co. (1998)
- This game: Strategy 5, Luck 5, Interaction 5, Complexity 4, Theme 6
This game's strategy, luck, interaction, complexity and theme.
Overview
Mad professors test their experimental racing machines on the lab roof. Each player has a favorite machine, a set of movement cards for the racers and a secret score card. The score card shows the actual result you want to achieve, each player wanting the 4 cars to finish in a different order. The movement cards have 3 functions, showing number of spaces to move, or direction to move in, or 2 vehicles out of the 4 available that you could move. Start order changes each turn, the first player chooses one card of the three available, the next chooses a different type of card, the 3rd player the last type. The final player decides which car moves of the 2 cars that have been chosen as possible cars to move. The board also has random oil patches and hazards.
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