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Rope version front
Rope version back
Rules - Rope Version
Rules - Sponge Version
Game end

Magnetism Intelligence Strategy Game (0)

Players
1–4
Best: 2
Playing time
0–0 min
Age
9+
5.81
Average rating
158
Ratings
1.00/5
Weight
#22065
BGG rank
Outside top 5,000
Alternate names:Magnetic +2 more
Publisher:(Unknown)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Action / DexterityChildren's Game

Overview

Item 8888 - Rope Version from rules

Game Ready

Lay the game rope flat on the table or level, and divide the magnet pieces evenly among the players.

Game Play

Each player places one piece in the game rope in turn, If a player places a piece and two or more pieces are sucked, the player must remove all the pieces that are sucked together. Finally which player will be in the hands of all the pieces placed in the game rope, the player wins!

Item 8899 - Sponge Version

Game Introduction

There's a lot of uncertainty in this game, but the most popular is "I thought I was going to lose, but there's still a chance to turn it around. The goal is to put all the magnets in the sponge pocket, without a magnet attached to it, you win!

GameReady

Place the sponge and Nestle on the table and divide themagnet pieces evenly among the players.

Game Beginning

Each player takes turns placing a piece in any groove of the sponge. As you and your opponent take turns in banishment, as theplayers droptheir pieces, there are magnets that are attracted to each other. Youwill then receive the attracted magnet piece into your hand,so in the process Falling, you you should try. not to let the magnet.When one side out out of the hands of allthe magnet pieces, then win the gamel

Game Over

When one side out of the hands of all the magnet pieces, win the game.

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