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Run, Mule, Run detail
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run mule run concept picture2
run mule run concept picture
ENG/JAP/KOR edition - Back of the box

Run, Mule, Run (2023)

Players
2–6
Best: 2, 3, 4
Playing time
15–15 min
Age
8+
6.15
Average rating
57
Ratings
1.00/5
Weight
#21517
BGG rank
Outside top 5,000
Designer:Frank Nestel
Artist:Wanjin Gill
Publisher:Playte
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

RacingAnimalsMovement PointsHidden Victory Points

Overview

In Run, Mule, Run!, four spirited mules—Red, Yellow, Blue, and Green—are racing to win the trophy. However, players do not control a specific mule. Instead, you hold secret goal cards representing bets on which mules will finish in 1st and 2nd place.

The race is driven by a unique chain-reaction movement system. On your turn, you move any mule forward one space. The space they land on dictates what happens next: if a mule lands on a space with a colored arrow, the mule of that corresponding color must immediately move in the direction of the arrow. This can trigger a cascade of movements, propelling mules forward or forcing them sideways!

Players must cleverly utilize these chain reactions to advance the mules they have bet on while blocking their opponents' favorites. The game ends immediately once the second mule crosses the finish line. Players then reveal their cards, scoring points based on how accurately they predicted the winner and runner-up.

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