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Good Dog, Bad Zombie (2nd Edition) cover image
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Good Dog, Bad Zombie (Second Edition) (2025)

Players
1–4
Playing time
60–90 min
Age
12+
8.20
Average rating
36
Ratings
0.00/5
Weight
#15423
BGG rank
Outside top 5,000
Designer:Brian Van Slyke, Evan Rowland
Artist:Evan Rowland
Publisher:The TESA Collective
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 0, Theme 7
Strategy5.0
Luck5.0
Interaction5.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

HorrorHumorAnimalsZombiesPick-up and DeliverVariable Player PowersCooperative GameHand ManagementArea Movement

Overview

In Good Dog, Bad Zombie, you bark, sniff, and lick your way through the apocalypse to save the humans you love. Zombies roam the city, but you and your dog friends have found refuge in Central Bark. You’ll have to cooperate as a pack of dogs to sniff out humans in hiding and bring them back to safety. But beware! The danger of the city could turn your pack feral before you get a chance to build your forever home.

The second edition version of the game features new art, upgraded components, and new playable dog characters!

GDBZ aims to provide players with an immersive dog's-eye-view of the zombie apocalypse. Track down the humans from their smells, lick one another for boosts of energy, and bark at anything and everything!

On their turns, each player may take two actions, which can consist of running to different locations, playing energy cards from their hands, sniffing scent tokens, and giving each other licks in order to draw more energy. Each energy card has an ability, such as: Run, Herd, Bark, Chew, and Good Dog, the last of which allows each dog to perform a unique and powerful ability. Some cards can be chained together for elaborate, tactical turns. At the end of each player's turn they will have to roll the dice in order to add another zombie to the board, which may eat unsuspecting humans or get into Central Bark.

If too many humans are eaten or too many zombies get into Central Bark, the Feral Tracker will reach 10 - and we become wild dogs, forgetting our love of humanity . However, if the players rescue enough humans(6 on easier difficulties, and 8 on expert modes), we all win the game!

Expansions

Good Dog, Bad Zombie: Unlikely Allies 2nd Edition
Good Dog, Bad Zombie: Weird Smells 2nd Edition
Good Dog, Bad Zombie: Puppy Pack
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