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Prototype components for Hedge Mage. Check out these adorable gnomes and mages!
Magical Hedges on Regular Cards. Each game is different depending on the selected ritual cards for waking your garden gnomes as well as which hedges will be available to be placed.
An example of each type of gnome Enchantment Cards. These will dictate how your mages will awaken each type of gnome and will change with each game! Prototype components pictured.
Colorful Mages Stealing Colorful Gnomes! Each player is trying to steal their neighbor's garden gnomes while protecting their own.
Spring-Shrooms allow mages and gnomes to traverse over a hedge. Prototype components shown.

Hedge Mage (2025)

Players
2–4
Best: 2, 3, 4
Playing time
30–45 min
Age
0+
6.85
Average rating
86
Ratings
2.67/5
Weight
#14691
BGG rank
Outside top 5,000
Designer:Connor Wake
Artist:Josh Nelson
Publisher:Floodgate Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.3, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

MiniaturesMazeTerritory BuildingTile PlacementPick-up and DeliverSimultaneous Action SelectionGrid MovementVariable Set-upMovement PointsMoving Multiple Units

Overview

In Hedge Mage, you build a hedge maze of polyominoes to prevent your rival from stealing your gnomes, while simultaneously navigating your other neighbor's maze to nab their gnomes.

In this puzzly combination of polyomino placement and tactical movement, these moderately powered wizards have only two powers: grow shrubs, and animate garden gnomes. To sneak into your neighboring mage's yard to yoink their gnomes, while keeping another rival mage from snagging yours, it's going to take both powers you've got. Harness your horticulture magic to gather the greatest gnome collection!

In more detail, each player builds their hedge maze piece by piece at the same time. By using clever placement, you'll both hinder your rival's mages and gain movement points each round. Each player uses their movement points to maneuver their mages through their rival's maze in order to awaken each gnome according to specific enchantment cards. If all ten hedge cards have been revealed, or if a player has rescued all gnomes from their rival's board, the game ends and you move on to scoring. Whoever has the most points wins!

Expansions

Hedge Mage: Blizzard Wizard
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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